Armies are an essential gameplay mechanic in Age of Civilizations 2 and its predecessor. Armies are numbers that will appear on each province, representing how many armies are in there. Armies can be recruited for 5 times the amount of army units being recruited,unless the player has built an armoury in the province,which halves the cost, and will appear next turn, and cost Movement Points. Armies can also be conscripted, which doubles the cost but makes them immediately available to action and disbanded, which both cost movement points. Armies cost [Insert Number] gold per turn. When the player is at war with another civilisation, a battle interface will be displayed when armies meet, in the same province. Each province has a defense bonus, and the army with the better odds will win and the opposing army will be destroyed, unless circumstances destroy both armies.
Strategy and Tips
2 armies with about the same number of troops will likely cause a defender victory.
AI players tend to split their armies until there are a few hundred troops,and sometimes under 100 troops,to conquer territory.The best way to counter this is to get armies with a few thousand troops (2000-10000 depending on the amount of enemy forces) and steamroll them.
Before hitting Next turn make sure to check your armies to see if they are all doing the correct movement.
Place Armies at the border to defend better against attacks.
Before declaring war mount up troops on your enemy's and their Allies' border for a quick offensive.
There are 2 buttons to move armies,'Move to' and 'Move'.Use 'Move to' to automatically find a route to the target province (Note that the route might not be desirable for use).
Disband armies you don't need to lower army costs.
Provinces with armies in them have stability rise without assimilating.